Make first call
ConnectyCube’s Video Calling Peer-to-Peer (P2P) API provides a solution for integrating real-time video and audio calling into your application. This API enables you to create smooth one-on-one and group video calls, supporting a wide range of use cases like virtual meetings, telemedicine consultations, social interactions, and more. The P2P approach ensures that media streams are transferred directly between users whenever possible, minimizing latency and delivering high-quality audio and video.
If you’re planning to build a new app, we recommend starting with one of our code samples apps as a foundation for your client app.
If you already have an app and you are looking to add chat to it, proceed with this guide. This guide walks you through installing the ConnectyCube SDK in your app, configure it and then initiating the call to the opponent.
Before you start
Before you start, make sure:
- You have access to ConnectyCube account. If you don’t have an account, sign up here.
- An app created in ConnectyCube dashboard. Once logged into your ConnectyCube account, create a new application and make a note of the app credentials (app ID, auth key, and auth secret) that you’ll need for authentication.
Step 1: Configure SDK
To use voice and video calls in a client app, you should install, import and configure ConnectyCube SDK.
Install SDK
Install package from the command line:
Import SDK
Add the following import statement to start using all classes and methods.
Initialize SDK
Initialize the SDK with your ConnectyCube application credentials. You can access your application credentials in ConnectyCube Dashboard:
After all the above is done, the app is ready to be enriched with the voice and video calls functionality.
Step 2: Required preparations for supported platforms
iOS
Add the following entries to your Info.plist file, located in
These entries allow your app to access the camera and microphone.
Android
Ensure the following permission is present in your Android Manifest file, located in
If you need to use a Bluetooth device, please add:
The Flutter project template adds it, so it may already be there.
Also you will need to set your build settings to Java 8, because official WebRTC jar now uses static methods in EglBase interface. Just add this to your app level build.gradle:
If necessary, in the same build.gradle you will need to increase minSdkVersion of defaultConfig up to 18 (currently default Flutter generator set it to 16).
macOS
Add the following entries to your .entitlements files, located in
These entries allow your app to access the internet, microphone, and camera.
Windows / Web / Linux
It does not require any special preparations.
Step 3: Create and Authorise User
To make API requests, firstly you need to create and authenticate a user who will initiate a call in chat later.
Create an application session
Register a user
Create a user’s session
To allow users to proceed with any actions within the application, you need to create a session for them. Having created an application session, you need to upgrade it to a user session:
Step 4: Connect User to chat
Connecting to the chat is an essential step in enabling real-time communication.
ConnectyCube Chat API is used as a signaling transport for Video Calling API, so in order to start using Video Calling API you need to connect to Chat:
Step 5: P2PClient setup
To manage P2P calls in Flutter you should use P2PClient
. The code below shows how to proceed with the functionality:
Step 6: Create call session
In order to use Video Calling API you need to create a call session object - choose your opponents you will have a call with and a type of session (VIDEO or AUDIO). P2PSession
creates via P2PClient
:
Step 7: Add listeners
Below described the main helpful callbacks and listeners:
Step 8: Initiate call
The userInfo
is used to pass any extra parameters in the request to your opponents.
After this, your opponents will receive a new call session in callback:
Step 9: Accept call
To accept a call the following code snippet is used:
After this, you will get a confirmation in the following callback:
Also, both the caller and opponent will get a special callback with the remote stream:
Great work! You’ve completed the essentials of making a call in ConnectyCube. From this point, you and your opponents should start seeing each other.
What’s next?
To enhance your calling feature with advanced functionalities, such as call recording, screen sharing, or integrating emojis and attachments during calls, follow the API guides below. These additions will help create a more dynamic and engaging experience for your users!