undefined

Video Conferencing

ConnectyCube Multiparty Video Conferencing API is built on top of WebRTC protocol and based on top of WebRTC SFU architecture.

Max people per Conference call is 12.

Video Conferencing is available starting from Hobby plan (you still can play with it on a Free plan).

To get a difference between P2P calling and Conference calling please read our ConnectyCube Calling API comparison blog page.

Features supported

  • Video/Audio Conference with up to 12 people
  • Join-Rejoin video room functionality (like Skype)
  • Guest rooms
  • Mute/Unmute audio/video streams
  • Display bitrate
  • Switch video input device (camera)
  • Switch audio input device (microphone)

Get started with SDK

Follow the Getting Started guide on how to connect ConnectyCube SDK and start building your first app.

Code samples

Coming soon

Preparations

Set up config

In order to start working with Multiparty Video Conferencing API you need to initialize a client:

const credentials = {
  appId: ...,
  authKey: "...",
  authSecret: "..."
}

const MULTIPARTY_SERVER_ENDPOINT = 'wss://...:8989';

const appConfig = {
  debug: { mode: 1 },
  conference: { server: MULTIPARTY_SERVER_ENDPOINT },
}

ConnectyCube.init(credentials, appConfig)

Default multiparty server endpoint is wss://janus.connectycube.com:8989 (see).

Connect WebRTC lib

For Android - there is nothing extra required. Android Cordova WebView supports all the WebRTC API stack.

For iOS - a cordova-plugin-iosrtc has to be used.

Connect adapter.js

Make sure you connected the latest version of adapter.js

Create meeting

In order to have a conference call, a meeting object has to be created.

const params = {
  name: "My meeting",
  start_date: timestamp,
  end_date: timestamp
  attendees: [
    {id: 123, email: "..."},
    {id: 124, email: "..."}
  ],
  record: false,
  chat: false
};

ConnectyCube.meeting.create(params)
  .then(meeting => {
    const confRoomId = meeting._id;
  })
  .catch(error => { });

Once meeting is created, you can use meeting._id as a conf room identifier in the below requests when join a call.

Create call session

Once a meeting is created/retrieved, you can create a conf call session:

const session = ConnectyCube.videochatconference.createNewSession();

Once a session is created, you can interact with a Video Conferencing API.

Access local media stream

In order to have a video chat session you need to get an access to the user's devices (webcam / microphone):

const mediaParams = {
  audio: true,
  video: true,
};

session
  .getUserMedia(mediaParams)
  .then((localStream) => {})
  .catch((error) => {});

This method lets the browser ask the user for permission to use devices. You should allow this dialog to access the stream. Otherwise, the browser can't obtain access and will throw an error for getUserMedia callback function.

For more information about possible audio/video constraints, here is a good code sample from WebRTC team how to work with getUserMedia constraints: https://webrtc.github.io/samples/src/content/getusermedia/resolution/

Attach local media stream

Then you should attach your local media stream to HTML video element.

For Web-like environments, including Cordova - use the following method:

session.attachMediaStream("myVideoElementId", localStream, {
  muted: true,
  mirror: true,
});

Join room

To jump into video chat with users you should join it:

session
  .join(roomId, userId, userDisplayName)
  .then(() => {})
  .catch((error) => {});

To check current joined video room use the following property:

const roomId = session.currentRoomId;

Join as listener

It can be a requirement where it needs to join a room as listener only, w/o publishing own media stream. It can be useful for a case with a teacher and many students where normally students join a call as listeners and only a teacher publishes own media stream:

session
  .joinAsListener(confRoomId, userId, userDisplayName)
  .then(() => {})
  .catch((error) => {});

List online participants

To list online users in a room:

session
  .listOfOnlineParticipants()
  .then((participants) => {})
  .catch((error) => {});

Events

There are 6 events you can listen for:

ConnectyCube.videochatconference.onParticipantJoinedListener = (
  session,
  userId,
  userDisplayName,
  isExistingParticipant
) => {};
ConnectyCube.videochatconference.onParticipantLeftListener = (session, userId) => {};
ConnectyCube.videochatconference.onRemoteStreamListener = (session, userId, stream) => {};
ConnectyCube.videochatconference.onSlowLinkListener = (session, userId, uplink, nacks) => {};
ConnectyCube.videochatconference.onRemoteConnectionStateChangedListener = (session, userId, iceState) => {};
ConnectyCube.videochatconference.onSessionConnectionStateChangedListener = (session, iceState) => {};

Mute/Unmute audio

You can mute/unmute your own audio:

// mute
session.muteAudio();

// unmute
session.unmuteAudio();

//check mute state
session.isAudioMuted(); // true/false

Mute/Unmute video

You can mute/unmute your own video:

// mute
session.muteVideo();

// unmute
session.unmuteVideo();

//check mute state
session.isVideoMuted(); // true/false

List of devices

// get all devices
ConnectyCube.videochatconference
  .getMediaDevices()
  .then((allDevices) => {})
  .catch((error) => {});

// only video devices
ConnectyCube.videochatconference
  .getMediaDevices(ConnectyCube.videochatconference.DEVICE_INPUT_TYPES.VIDEO)
  .then((videoDevices) => {})
  .catch((error) => {});

// only audio devices
ConnectyCube.videochatconference
  .getMediaDevices(ConnectyCube.videochatconference.DEVICE_INPUT_TYPES.AUDIO)
  .then((audioDevices) => {})
  .catch((error) => {});

Switch video(camera)/audio(microphone) input device

const deviceId = "...";

// switch video
session
  .switchMediaTracks({ video: deviceId })
  .then((updatedLocaStream) => {}) // you can reattach local stream
  .catch((error) => {});
// switch audio
session
  .switchMediaTracks({ audio: deviceId })
  .then((updatedLocaStream) => {}) // you can reattach local stream
  .catch((error) => {});

Screen Sharing

Not available as for now

Get remote user bitrate

const bitrate = session.getRemoteUserBitrate(userId);

Get remote user mic level

const micLevel = session.getRemoteUserVolume(userId);

Leave room and destroy conf session

To leave current joined video room:

session
  .leave()
  .then(() => {})
  .catch((error) => {});

Retrieve meetings

Retrieve a meeting by id:

const params = {
  _id: meetingId,
};
ConnectyCube.meeting
  .get(params)
  .then((meeting) => {})
  .catch((error) => {});

Retrieve a list of meetings:

const params = { limit: 5, offset: 0 };
ConnectyCube.meeting
  .get(params)
  .then((meetings) => {})
  .catch((error) => {});

Edit meeting

A meeting creator can edit a meeting:

const params = { name, start_date, end_date };

ConnectyCube.meeting
  .update(meetingId, params)
  .then((meeting) => {})
  .catch((error) => {});

Delete meeting

A meeting creator can delete a meeting:

ConnectyCube.meeting
  .delete(meetingId)
  .then(() => {})
  .catch((error) => {});

Recording

Server-side recording is available. Read more about Recording feature https://connectycube.com/2021/02/23/connectycube-releases-server-side-calls-recording-along-with-new-meetings-api/

Continue calling in background

If you are developing dedicated apps for iOS and Android - it's required to apply additional configure for the app to continue playing calling audio when it goes into the background.

On iOS: there is no way to continue a video call in background because of some OS restrictions. What is supported there is to continue with voice calling while an app is in background. Basically, the recommended to achieve this is to switch off device camera when an app goes to background and then switch camera on back when an app goes to foreground.

Furthermore, even voice background call are blocked by default on iOS. To unblock - you need to setup proper background mode capabilities in your project. Please find the Enabling Background Audio link with more information how to do it properly.

For Android, we also recommend to implement the same camera switch flow when go to background and then return to foreground.